LavalinkPlayer

class LavalinkPlayer(node: LavalinkNode, protocolPlayer: Player) : IUpdatablePlayer

Represents a player that is tied to a guild.

Constructors

Link copied to clipboard
constructor(node: LavalinkNode, protocolPlayer: Player)

Properties

Link copied to clipboard
val filters: Filters
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
var state: PlayerState

Gets the current state of the player. See PlayerState for more info.

Link copied to clipboard
var track: Track?

Gets the current track that is playing on the player.

Link copied to clipboard
Link copied to clipboard
val voiceState: VoiceState
Link copied to clipboard
val volume: Int

Number between 0 and 1000, where 100 is 100% volume.

Functions

Link copied to clipboard
open override fun omitEndTime(): PlayerUpdateBuilder

Omits the end time from being sent to the node during updates.

Link copied to clipboard
open override fun setEndTime(endTime: Long?): PlayerUpdateBuilder

Update the end time of the track.

Link copied to clipboard
open override fun setFilters(filters: Filters): PlayerUpdateBuilder

Update the filters for the player. Please use setVolume to update the player's volume instead. Setting the volume via filters is float based (1.0f is 100% volume) and takes the time of your buffer size to apply.

Link copied to clipboard
open override fun setPaused(paused: Boolean): PlayerUpdateBuilder

Update the paused state of the player.

Link copied to clipboard
open override fun setPosition(position: Long?): PlayerUpdateBuilder

Update the position of the player.

Link copied to clipboard
open override fun setTrack(track: Track?): PlayerUpdateBuilder

Shortcut for setting the encoded track. This will also send any user-data supplied. Please keep in mind that this will set the position field to the current position of the track.

Link copied to clipboard
open override fun setVoiceState(state: VoiceState): PlayerUpdateBuilder

Update the voice state for the player.
IMPORTANT: Only ever use Link.onVoiceServerUpdate to update the voice server as this sets the state of the link to LinkState.CONNECTING

Link copied to clipboard
open override fun setVolume(volume: Int): PlayerUpdateBuilder

Update the volume of the player. While you could use the filters to set volume as well, do note that that is float based (1.0f is 100% volume) and takes the time of your buffer size to apply. This method updates the volume instantly after the update is sent out.

Link copied to clipboard
open override fun stopTrack(): PlayerUpdateBuilder

Shortcut for setting the encoded track to {@code null}. This will also clear the user data.

Link copied to clipboard
open override fun updateTrack(update: PlayerUpdateTrack): PlayerUpdateBuilder

Allows you to set the track via the TrackUpdateBuilder. To stop the player, you can use stopTrack or setTrack with a null track.